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From the official website:
You're here because you want to learn the Magic: The Gathering game, the world's premier trading card game. It was the first of its kind, and it's still the best and the biggest.
In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.
Trading card games like the Magic: The Gathering TCG combine collectable cards with a strategy game. You don't know what you'll get in a Magic booster pack. You just start a collection and trade with other players to get the cards you want.
The best part about a trading card game is that it's always changing. You design and build your own unique decks, and each Magic game you play is different. New Magic expansions are released a few times a year, and each new expansion brings new ways to stupefy and defeat your opponents.
Welcome to Warhammer 40,000
The 41st Millennium is a savage future age where Mankind must battle for survival in a galaxy riven by bloodshed and destruction. Humanity teeters on the brink of extinction, assailed on all sides by aliens, traitors and Daemons, and only the superhuman strength of the Space Marines and the uncountable numbers of the Imperial Guard stand between the slavering alien hordes and total annihilation.
Warhammer 40,000, the tabletop battlegame of the far future, allows you to wage war with armies of Citadel miniatures across miniature battlefields in the ultimate contest of strategy and skill. Each player is a commander who must choose his finest warriors, decide upon cunning battle plans and strategies and lead his army to victory or death. Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with hundreds of miniatures.
So, what exactly is Warhammer 40,000?
In a nutshell, each player collects an army of Citadel miniatures then, using the Warhammer 40,000 rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether a bolter shell hits its target, or whether a lascannon blasts through the armour of a tank. Each game is played, not on a regular 'board' but on a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer 40,000 is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - an agile Eldar jetbike can travel faster than a foot-slogging Imperial Guardsman after all.
That all might sound a little complicated, but most Warhammer 40,000 players find that after just a short game or two they've grasped the basics. Seasoned Warhammer 40,000 generals find that the rules become second nature, and they seldom need to refer to the rulebook at all.
The Lord of The Rings is one of the most thrilling stories ever told, a tale of legends and heroes, massive battles and daring adventures where Elves, Dwarves and Men fight in the unceasing struggle against the forces of the Dark Lord Sauron.
From out of the black lands of Mordor, Sauron's influence has grown, his iron rule has gone too long unchallenged and his legions have grown in confidence and power. Unless the forces of Good can rally together and stand against this growing darkness, all of Middle-earth will soon be crushed by a relentless tide of Evil.
This is the setting for The Lord of The Rings Strategy Battle Game, a game that puts you in charge of the army of your choice, be it the noble and brave men of Gondor, stalwart Dwarves, vile and cruel Orcs or the armoured Uruk-hai of Isengard. The monsters and heroes of Middle-earth are yours to command, including the likes of Gandalf the Grey, Aragorn, Saruman and the Witch-king; legendary creatures like the Mûmakil, Ents; and terrifying monsters such as the Balrog or Dragons.
The Lord of The Rings Strategy Battle Game is for anyone who has ever wondered what it would be like to control the fabled Fellowship of The Ring as they battled their way through Khazad-dûm, who has wondered whether they could have thwarted the defenders of Helm's Deep or wanted to take part in the glorious Battle of the Pelennor Fields.
So, what exactly is The Lord of The Rings Strategy Battle Game?
Although it might all seem a little complicated at first, the Lord of The Rings Strategy Battle game is easy to get involved in. In a nutshell, each player collects The Lord of The Rings miniatures from the Citadel Miniatures range. Then, using the game's rules manual as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether an arrow hits its target, or whether a sword stroke slays an enemy, for example. Each game is played, not on a regular 'board' but in a special gaming area where models are not confined to 'squares' but are free to move as the controlling player wishes. Because The Lord of The Rings Strategy Battle Game is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - a swift eagle can travel faster than a podgy Hobbit, after all.
That might all sound a little complicated, but most players find that after just a short game or two they've grasped the basics. Seasoned generals find that the rules become second nature, and they seldom need to refer to the rules manual at all
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.
The core of D&D is storytelling. You and your friends may tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the many worlds of D&D through any of the hundreds of novels written by today's hottest fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.
In this game, two players Duel each other using a variety of Monster, Spell, and Trap Cards to defeat their opponent's monsters and be the first to drop the other's Life Points to 0.
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